using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SharedContent
{
    [Serializable]
    public class User
    {
        static int id=000;
        String nome;
        bool tested = false;

        public void SetUser(String n)
        {
            id++;
            nome = n;
        }

        public String Nome {
            get { return nome; }
            set { nome = value; }
        }

        public int Id
        {
            get { return id; }
            set { id = value; }
        }

        public bool Tested
        {
            get { return tested; }
            set { tested = value; }
        }

    }
}
